Hi. In this tutorial you will learn about the basic modeling tricks in Blender. We will discuss about the modeling of a photo realistic glass in Blender. Starting from a cylinder we will gradually add more details to the mesh.
Difficulty : Beginners
Software : Blender 2.68 a
Total time : 15 minutes
Download the finished scene file : Download .blend file
Download the finished scene file : Download .blend file
Topics covered.
- Primitive -Cylinder
- Mesh editing
- Edge loop cut and slide
- Bevel edge
- Edge loop
- Fill hole
- subdivision modifier
- Solidify modifier
- Glass material
In the next part we will discuss about photo realistic rendering (studio lighting) set up in Blender.
Here is the quick text version
- Open blender and delete the default cube.
- Create a new cylinder from add object menu. (add>mesh>cylinder).
- Change the depth (from tool box) to 6. Also turn on smooth preview.
- Locate the object property panel in the right side, change the name to glass bottle.
- Under display turn on wire and draw all edges.
- Change to edit mode. Press 'a' to deselect all vertices.
- Jump to front orthographic view and turn on wire frames.
- In the tool shelf find loop cut and slide (you can find at add tab just below extrude).
- Click it and create a cut at the center of the cylinder.
- Change the number of cuts to 6.
- De select all.
- Select the bottom vertices (use b) and scale it to 0.75.
- Select the second edge loop and move it down ward (z=-3.9).
- Also select the 3rd edge loop and move it downward (z=0.9).
- Select the 4th edge loop and move it to the center cut.
- Select the 5,6 and 7th edge loops and scale it in z axis (z=0.3) and move it towards the top edge loop.
- Select the 6th edge loop and scale it to 0.45.
- Select 7th and 8th edge loops and scale it to 0.65.
- Select the 4th edge loop and scale it to 0.75.
- Change to edge mode and press ctrl+b to bevel and drag. Change the offset to 1 and segments to 4.
- Select one edge from 2nd and 3rd edge loops and press ctrl+e and chose edge loop.
- Do a bevel again.
- Select the 5th edge loop and bevel it with 6 segments. offset 0.33 Also press smooth vertex under tool shelf.
- Select 6th edge loop and bevel it.
- Also do a bevel for 7th edge loop.
- Change to solid mode then select the bottom and top faces of the cylinder and delete.
- Then add a subdivision modifier and apply.
- In the edit mode select the bottom edge loop and press 'f' to fill the hole.
- In the object mode add a solidify modifier. Change the thickness to 0.07. Click apply.
- Try smoothing the top edges a little bit.
- Move the bottle in z=3
- Use the origin to the 3d cursor.
- Save the scene.
- You can add a glass material under cycles for rendering.
In the next part we will discuss about studio lighting in Blender.
Some Blender fluid simulation renders
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